Animation goodness!
by Phenbach on May.28, 2009, under Animation & Effects
This was said to be in-game footage of UBISOFT’s game Beyond Good & Evil 2. If so, I will say that the statement made by Pixar years ago saying “Games of the future will look like our current movies.” is true. If this is in-game footage then the game engine they are using is just awesome. The use of Depth of Field in Gears of War 2 and a few other games was a good thing, but real-time motion blur is something I have been waiting for since I first viewed Project Offsets engine demos. I do not think they are using the Offset engine. In my opinion the lack of motion blur is a quick sign of in-game footage.
Anyway, in-game or not, the combination of the motion blur and shaky cam gives the entire video an organic feel. The the lighting of the scene, and especially the the specular highlight on the rooftops is something to pay attention to. Make sure you check out her subtle shadow being caste on the buildings as she she jumps from one to the other . I am not talking about the obvious “here is my shadow from the sun”, I’m talking about the shadow from environmentally bounced light. The texture and the scope of the roof top view was a nice ending.
After viewing this serveral times I do not believe this is in-game, but in the end it is still animation goodness.
May 30th, 2009 on 12:36 am
That does look really good. I am looking forward to Project Offset and your spot on. Depth of field and shaky cam = an in game feel that isn’t out there yet. We’ll wait and see. Nice find.